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Sierpinski’s triangle has always fascinated me. As I learned more about it, I found that there were multiple ways to create or generate it. One that I found particularly interesting is called a chaos game. Here are the steps:
Below is a graphic animating this process. You can change the number of vertices to change the base shape as well as change the ratio of each move after choosing a point. These dynamic parameters are just one example of how you can modify the process to create even more fractals from different polygons, different restrictions on choosing the next vertex, etc.